#include <State>
◆ ApplyTextureModeProxy()
osg::State::ApplyTextureModeProxy::ApplyTextureModeProxy |
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osg::State & | state, |
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unsigned int | unit, |
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GLenum | mode, |
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bool | value ) |
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inline |
◆ ~ApplyTextureModeProxy()
osg::State::ApplyTextureModeProxy::~ApplyTextureModeProxy |
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◆ _mode
GLenum osg::State::ApplyTextureModeProxy::_mode |
◆ _need_to_apply_value
bool osg::State::ApplyTextureModeProxy::_need_to_apply_value |
◆ _previous_value
bool osg::State::ApplyTextureModeProxy::_previous_value |
◆ _state
osg::State& osg::State::ApplyTextureModeProxy::_state |
◆ _unit
unsigned int osg::State::ApplyTextureModeProxy::_unit |
The documentation for this struct was generated from the following file: