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lcf::rpg Namespace Reference

Functions

std::ostream & operator<< (std::ostream &os, const Actor &obj)
 
std::ostream & operator<< (std::ostream &os, const Animation &obj)
 
std::ostream & operator<< (std::ostream &os, const AnimationCellData &obj)
 
std::ostream & operator<< (std::ostream &os, const AnimationFrame &obj)
 
std::ostream & operator<< (std::ostream &os, const AnimationTiming &obj)
 
std::ostream & operator<< (std::ostream &os, const Attribute &obj)
 
std::ostream & operator<< (std::ostream &os, const BattleCommand &obj)
 
std::ostream & operator<< (std::ostream &os, const BattleCommands &obj)
 
std::ostream & operator<< (std::ostream &os, const BattlerAnimation &obj)
 
std::ostream & operator<< (std::ostream &os, const BattlerAnimationItemSkill &obj)
 
std::ostream & operator<< (std::ostream &os, const BattlerAnimationPose &obj)
 
std::ostream & operator<< (std::ostream &os, const BattlerAnimationWeapon &obj)
 
std::ostream & operator<< (std::ostream &os, const Chipset &obj)
 
std::ostream & operator<< (std::ostream &os, const Class &obj)
 
std::ostream & operator<< (std::ostream &os, const CommonEvent &obj)
 
std::ostream & operator<< (std::ostream &os, const Database &obj)
 
std::ostream & operator<< (std::ostream &os, const Encounter &obj)
 
std::ostream & operator<< (std::ostream &os, const Enemy &obj)
 
std::ostream & operator<< (std::ostream &os, const EnemyAction &obj)
 
std::ostream & operator<< (std::ostream &os, const Equipment &obj)
 
std::ostream & operator<< (std::ostream &os, const Event &obj)
 
std::ostream & operator<< (std::ostream &os, const EventCommand &obj)
 
std::ostream & operator<< (std::ostream &os, const EventPage &obj)
 
std::ostream & operator<< (std::ostream &os, const EventPageCondition::Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const EventPageCondition &obj)
 
std::ostream & operator<< (std::ostream &os, const Item &obj)
 
std::ostream & operator<< (std::ostream &os, const Learning &obj)
 
std::ostream & operator<< (std::ostream &os, const Map &obj)
 
std::ostream & operator<< (std::ostream &os, const MapInfo &obj)
 
std::ostream & operator<< (std::ostream &os, const MoveCommand &obj)
 
std::ostream & operator<< (std::ostream &os, const MoveRoute &obj)
 
std::ostream & operator<< (std::ostream &os, const Music &obj)
 
std::ostream & operator<< (std::ostream &os, const Parameters &obj)
 
std::ostream & operator<< (std::ostream &os, const Rect &obj)
 
std::ostream & operator<< (std::ostream &os, const Save &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveActor &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveCommonEvent &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEasyRpgData &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEasyRpgText::Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEasyRpgText &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEasyRpgWindow::Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEasyRpgWindow &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEventExecFrame::EasyRpgFrameRuntime_Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEventExecFrame &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEventExecState::EasyRpgStateRuntime_Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveEventExecState &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveInventory &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveMapEvent &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveMapEventBase::EasyRpgEventRuntime_Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveMapEventBase &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveMapInfo &obj)
 
std::ostream & operator<< (std::ostream &os, const SavePanorama &obj)
 
std::ostream & operator<< (std::ostream &os, const SavePartyLocation &obj)
 
std::ostream & operator<< (std::ostream &os, const SavePicture::Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SavePicture &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveScreen &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveSystem::ManiacMessageHook_Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveSystem &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveTarget &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveTitle &obj)
 
std::ostream & operator<< (std::ostream &os, const SaveVehicleLocation &obj)
 
std::ostream & operator<< (std::ostream &os, const Skill &obj)
 
std::ostream & operator<< (std::ostream &os, const Sound &obj)
 
std::ostream & operator<< (std::ostream &os, const Start &obj)
 
std::ostream & operator<< (std::ostream &os, const State &obj)
 
std::ostream & operator<< (std::ostream &os, const StringVariable &obj)
 
std::ostream & operator<< (std::ostream &os, const Switch &obj)
 
std::ostream & operator<< (std::ostream &os, const System &obj)
 
std::ostream & operator<< (std::ostream &os, const Terms &obj)
 
std::ostream & operator<< (std::ostream &os, const Terrain::Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const Terrain &obj)
 
std::ostream & operator<< (std::ostream &os, const TestBattler &obj)
 
std::ostream & operator<< (std::ostream &os, const TreeMap &obj)
 
std::ostream & operator<< (std::ostream &os, const Troop &obj)
 
std::ostream & operator<< (std::ostream &os, const TroopMember &obj)
 
std::ostream & operator<< (std::ostream &os, const TroopPage &obj)
 
std::ostream & operator<< (std::ostream &os, const TroopPageCondition::Flags &obj)
 
std::ostream & operator<< (std::ostream &os, const TroopPageCondition &obj)
 
std::ostream & operator<< (std::ostream &os, const Variable &obj)
 

Function Documentation

◆ operator<<() [1/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Actor & obj )

Definition at line 18 of file rpg_actor.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [2/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Animation & obj )

Definition at line 18 of file rpg_animation.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [3/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const AnimationCellData & obj )

Definition at line 18 of file rpg_animationcelldata.cpp.

◆ operator<<() [4/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const AnimationFrame & obj )

Definition at line 18 of file rpg_animationframe.cpp.

◆ operator<<() [5/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const AnimationTiming & obj )

Definition at line 18 of file rpg_animationtiming.cpp.

◆ operator<<() [6/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Attribute & obj )

Definition at line 18 of file rpg_attribute.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [7/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const BattleCommand & obj )

Definition at line 18 of file rpg_battlecommand.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [8/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const BattleCommands & obj )

Definition at line 18 of file rpg_battlecommands.cpp.

◆ operator<<() [9/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const BattlerAnimation & obj )

Definition at line 18 of file rpg_battleranimation.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [10/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const BattlerAnimationItemSkill & obj )

Definition at line 18 of file rpg_battleranimationitemskill.cpp.

◆ operator<<() [11/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const BattlerAnimationPose & obj )

Definition at line 18 of file rpg_battleranimationpose.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [12/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const BattlerAnimationWeapon & obj )

Definition at line 18 of file rpg_battleranimationweapon.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [13/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Chipset & obj )

Definition at line 18 of file rpg_chipset.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [14/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Class & obj )

Definition at line 18 of file rpg_class.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [15/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const CommonEvent & obj )

Definition at line 18 of file rpg_commonevent.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [16/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Database & obj )

Definition at line 18 of file rpg_database.cpp.

◆ operator<<() [17/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Encounter & obj )

Definition at line 18 of file rpg_encounter.cpp.

◆ operator<<() [18/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Enemy & obj )

Definition at line 18 of file rpg_enemy.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [19/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const EnemyAction & obj )

Definition at line 18 of file rpg_enemyaction.cpp.

◆ operator<<() [20/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Equipment & obj )

Definition at line 18 of file rpg_equipment.cpp.

◆ operator<<() [21/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Event & obj )

Definition at line 18 of file rpg_event.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [22/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const EventCommand & obj )

Definition at line 18 of file rpg_eventcommand.cpp.

◆ operator<<() [23/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const EventPage & obj )

Definition at line 18 of file rpg_eventpage.cpp.

◆ operator<<() [24/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const EventPageCondition & obj )

Definition at line 26 of file rpg_eventpagecondition.cpp.

◆ operator<<() [25/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const EventPageCondition::Flags & obj )

Definition at line 18 of file rpg_eventpagecondition.cpp.

◆ operator<<() [26/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Item & obj )

Definition at line 18 of file rpg_item.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [27/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Learning & obj )

Definition at line 18 of file rpg_learning.cpp.

◆ operator<<() [28/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Map & obj )

Definition at line 18 of file rpg_map.cpp.

◆ operator<<() [29/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const MapInfo & obj )

Definition at line 18 of file rpg_mapinfo.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [30/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const MoveCommand & obj )

Definition at line 18 of file rpg_movecommand.cpp.

◆ operator<<() [31/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const MoveRoute & obj )

Definition at line 18 of file rpg_moveroute.cpp.

◆ operator<<() [32/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Music & obj )

Definition at line 18 of file rpg_music.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [33/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Parameters & obj )

Definition at line 18 of file rpg_parameters.cpp.

◆ operator<<() [34/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Rect & obj )

Definition at line 18 of file rpg_rect.cpp.

◆ operator<<() [35/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Save & obj )

Definition at line 18 of file rpg_save.cpp.

◆ operator<<() [36/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveActor & obj )

Definition at line 18 of file rpg_saveactor.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [37/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveCommonEvent & obj )

Definition at line 18 of file rpg_savecommonevent.cpp.

◆ operator<<() [38/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEasyRpgData & obj )

Definition at line 18 of file rpg_saveeasyrpgdata.cpp.

◆ operator<<() [39/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEasyRpgText & obj )

Definition at line 26 of file rpg_saveeasyrpgtext.cpp.

◆ operator<<() [40/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEasyRpgText::Flags & obj )

Definition at line 18 of file rpg_saveeasyrpgtext.cpp.

◆ operator<<() [41/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEasyRpgWindow & obj )

Definition at line 26 of file rpg_saveeasyrpgwindow.cpp.

◆ operator<<() [42/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEasyRpgWindow::Flags & obj )

Definition at line 18 of file rpg_saveeasyrpgwindow.cpp.

◆ operator<<() [43/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEventExecFrame & obj )

Definition at line 26 of file rpg_saveeventexecframe.cpp.

◆ operator<<() [44/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEventExecFrame::EasyRpgFrameRuntime_Flags & obj )

Definition at line 18 of file rpg_saveeventexecframe.cpp.

◆ operator<<() [45/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEventExecState & obj )

Definition at line 26 of file rpg_saveeventexecstate.cpp.

◆ operator<<() [46/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveEventExecState::EasyRpgStateRuntime_Flags & obj )

Definition at line 18 of file rpg_saveeventexecstate.cpp.

◆ operator<<() [47/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveInventory & obj )

Definition at line 18 of file rpg_saveinventory.cpp.

◆ operator<<() [48/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveMapEvent & obj )

Definition at line 18 of file rpg_savemapevent.cpp.

◆ operator<<() [49/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveMapEventBase & obj )

Definition at line 26 of file rpg_savemapeventbase.cpp.

◆ operator<<() [50/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveMapEventBase::EasyRpgEventRuntime_Flags & obj )

Definition at line 18 of file rpg_savemapeventbase.cpp.

◆ operator<<() [51/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveMapInfo & obj )

Definition at line 18 of file rpg_savemapinfo.cpp.

◆ operator<<() [52/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SavePanorama & obj )

Definition at line 18 of file rpg_savepanorama.cpp.

◆ operator<<() [53/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SavePartyLocation & obj )

Definition at line 18 of file rpg_savepartylocation.cpp.

◆ operator<<() [54/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SavePicture & obj )

Definition at line 26 of file rpg_savepicture.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [55/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SavePicture::Flags & obj )

Definition at line 18 of file rpg_savepicture.cpp.

◆ operator<<() [56/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveScreen & obj )

Definition at line 18 of file rpg_savescreen.cpp.

◆ operator<<() [57/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveSystem & obj )

Definition at line 26 of file rpg_savesystem.cpp.

◆ operator<<() [58/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveSystem::ManiacMessageHook_Flags & obj )

Definition at line 18 of file rpg_savesystem.cpp.

◆ operator<<() [59/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveTarget & obj )

Definition at line 18 of file rpg_savetarget.cpp.

◆ operator<<() [60/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveTitle & obj )

Definition at line 18 of file rpg_savetitle.cpp.

◆ operator<<() [61/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const SaveVehicleLocation & obj )

Definition at line 18 of file rpg_savevehiclelocation.cpp.

◆ operator<<() [62/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Skill & obj )

Definition at line 18 of file rpg_skill.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [63/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Sound & obj )

Definition at line 18 of file rpg_sound.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [64/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Start & obj )

Definition at line 18 of file rpg_start.cpp.

◆ operator<<() [65/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const State & obj )

Definition at line 18 of file rpg_state.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [66/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const StringVariable & obj )

Definition at line 18 of file rpg_stringvariable.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [67/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Switch & obj )

Definition at line 18 of file rpg_switch.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [68/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const System & obj )

Definition at line 18 of file rpg_system.cpp.

◆ operator<<() [69/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Terms & obj )

Definition at line 18 of file generated/rpg_terms.cpp.

◆ operator<<() [70/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Terrain & obj )

Definition at line 26 of file rpg_terrain.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [71/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Terrain::Flags & obj )

Definition at line 18 of file rpg_terrain.cpp.

◆ operator<<() [72/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const TestBattler & obj )

Definition at line 18 of file rpg_testbattler.cpp.

◆ operator<<() [73/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const TreeMap & obj )

Definition at line 18 of file rpg_treemap.cpp.

◆ operator<<() [74/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Troop & obj )

Definition at line 18 of file rpg_troop.cpp.

References lcf::Flags< S >::name.

◆ operator<<() [75/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const TroopMember & obj )

Definition at line 18 of file rpg_troopmember.cpp.

◆ operator<<() [76/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const TroopPage & obj )

Definition at line 18 of file rpg_trooppage.cpp.

◆ operator<<() [77/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const TroopPageCondition & obj )

Definition at line 26 of file rpg_trooppagecondition.cpp.

◆ operator<<() [78/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const TroopPageCondition::Flags & obj )

Definition at line 18 of file rpg_trooppagecondition.cpp.

◆ operator<<() [79/79]

std::ostream & lcf::rpg::operator<< ( std::ostream & os,
const Variable & obj )

Definition at line 18 of file rpg_variable.cpp.

References lcf::Flags< S >::name.