13#include "lcf/rpg/battleranimationweapon.h"
19 os <<
"BattlerAnimationWeapon{";
21 os <<
", weapon_name="<< obj.weapon_name;
22 os <<
", weapon_index="<< obj.weapon_index;
static const char *const name
std::ostream & operator<<(std::ostream &os, const Actor &obj)