20 os <<
"ldb_id="<< obj.ldb_id;
21 os <<
", boat_name="<< obj.boat_name;
22 os <<
", ship_name="<< obj.ship_name;
23 os <<
", airship_name="<< obj.airship_name;
24 os <<
", boat_index="<< obj.boat_index;
25 os <<
", ship_index="<< obj.ship_index;
26 os <<
", airship_index="<< obj.airship_index;
27 os <<
", title_name="<< obj.title_name;
28 os <<
", gameover_name="<< obj.gameover_name;
29 os <<
", system_name="<< obj.system_name;
30 os <<
", system2_name="<< obj.system2_name;
32 for (
size_t i = 0;
i < obj.party.size(); ++
i) {
33 os << (
i == 0 ?
"[" :
", ") << obj.party[
i];
36 os <<
", menu_commands=";
37 for (
size_t i = 0;
i < obj.menu_commands.size(); ++
i) {
38 os << (
i == 0 ?
"[" :
", ") << obj.menu_commands[
i];
41 os <<
", title_music="<< obj.title_music;
42 os <<
", battle_music="<< obj.battle_music;
43 os <<
", battle_end_music="<< obj.battle_end_music;
44 os <<
", inn_music="<< obj.inn_music;
45 os <<
", boat_music="<< obj.boat_music;
46 os <<
", ship_music="<< obj.ship_music;
47 os <<
", airship_music="<< obj.airship_music;
48 os <<
", gameover_music="<< obj.gameover_music;
49 os <<
", cursor_se="<< obj.cursor_se;
50 os <<
", decision_se="<< obj.decision_se;
51 os <<
", cancel_se="<< obj.cancel_se;
52 os <<
", buzzer_se="<< obj.buzzer_se;
53 os <<
", battle_se="<< obj.battle_se;
54 os <<
", escape_se="<< obj.escape_se;
55 os <<
", enemy_attack_se="<< obj.enemy_attack_se;
56 os <<
", enemy_damaged_se="<< obj.enemy_damaged_se;
57 os <<
", actor_damaged_se="<< obj.actor_damaged_se;
58 os <<
", dodge_se="<< obj.dodge_se;
59 os <<
", enemy_death_se="<< obj.enemy_death_se;
60 os <<
", item_se="<< obj.item_se;
61 os <<
", transition_out="<< obj.transition_out;
62 os <<
", transition_in="<< obj.transition_in;
63 os <<
", battle_start_fadeout="<< obj.battle_start_fadeout;
64 os <<
", battle_start_fadein="<< obj.battle_start_fadein;
65 os <<
", battle_end_fadeout="<< obj.battle_end_fadeout;
66 os <<
", battle_end_fadein="<< obj.battle_end_fadein;
67 os <<
", message_stretch="<< obj.message_stretch;
68 os <<
", font_id="<< obj.font_id;
69 os <<
", selected_condition="<< obj.selected_condition;
70 os <<
", selected_hero="<< obj.selected_hero;
71 os <<
", battletest_background="<< obj.battletest_background;
72 os <<
", battletest_data=";
73 for (
size_t i = 0;
i < obj.battletest_data.size(); ++
i) {
74 os << (
i == 0 ?
"[" :
", ") << obj.battletest_data[
i];
77 os <<
", save_count="<< obj.save_count;
78 os <<
", battletest_terrain="<< obj.battletest_terrain;
79 os <<
", battletest_formation="<< obj.battletest_formation;
80 os <<
", battletest_condition="<< obj.battletest_condition;
81 os <<
", equipment_setting="<< obj.equipment_setting;
82 os <<
", battletest_alt_terrain="<< obj.battletest_alt_terrain;
83 os <<
", show_frame="<< obj.show_frame;
84 os <<
", frame_name="<< obj.frame_name;
85 os <<
", invert_animations="<< obj.invert_animations;
86 os <<
", show_title="<< obj.show_title;
87 os <<
", easyrpg_alternative_exp="<< obj.easyrpg_alternative_exp;
88 os <<
", easyrpg_battle_options=";
89 for (
size_t i = 0;
i < obj.easyrpg_battle_options.size(); ++
i) {
90 os << (
i == 0 ?
"[" :
", ") << obj.easyrpg_battle_options[
i];
93 os <<
", easyrpg_max_actor_hp="<< obj.easyrpg_max_actor_hp;
94 os <<
", easyrpg_max_enemy_hp="<< obj.easyrpg_max_enemy_hp;
95 os <<
", easyrpg_max_damage="<< obj.easyrpg_max_damage;
96 os <<
", easyrpg_max_exp="<< obj.easyrpg_max_exp;
97 os <<
", easyrpg_max_level="<< obj.easyrpg_max_level;
98 os <<
", easyrpg_max_savefiles="<< obj.easyrpg_max_savefiles;
99 os <<
", easyrpg_max_item_count="<< obj.easyrpg_max_item_count;
100 os <<
", easyrpg_variable_min_value="<< obj.easyrpg_variable_min_value;
101 os <<
", easyrpg_variable_max_value="<< obj.easyrpg_variable_max_value;
102 os <<
", easyrpg_max_actor_sp="<< obj.easyrpg_max_actor_sp;
103 os <<
", easyrpg_max_enemy_sp="<< obj.easyrpg_max_enemy_sp;
104 os <<
", easyrpg_max_stat_base_value="<< obj.easyrpg_max_stat_base_value;
105 os <<
", easyrpg_max_stat_battle_value="<< obj.easyrpg_max_stat_battle_value;
106 os <<
", easyrpg_use_rpg2k_battle_system="<< obj.easyrpg_use_rpg2k_battle_system;
107 os <<
", easyrpg_battle_use_rpg2ke_strings="<< obj.easyrpg_battle_use_rpg2ke_strings;
108 os <<
", easyrpg_use_rpg2k_battle_commands="<< obj.easyrpg_use_rpg2k_battle_commands;
109 os <<
", easyrpg_default_actorai="<< obj.easyrpg_default_actorai;
110 os <<
", easyrpg_default_enemyai="<< obj.easyrpg_default_enemyai;