liblcf
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rpg_savevehiclelocation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/savevehiclelocation.h"
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namespace
lcf
{
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namespace
rpg {
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std::ostream&
operator<<
(std::ostream&
os
,
const
SaveVehicleLocation
& obj) {
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os
<<
"SaveVehicleLocation{"
;
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os
<<
"vehicle="
<< obj.vehicle;
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os
<<
", remaining_ascent="
<< obj.remaining_ascent;
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os
<<
", remaining_descent="
<< obj.remaining_descent;
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os
<<
", orig_sprite_name="
<< obj.orig_sprite_name;
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os
<<
", orig_sprite_id="
<< obj.orig_sprite_id;
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os
<<
"}"
;
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return
os
;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::Flags
Definition
reader_struct.h:694
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_savevehiclelocation.cpp
Generated on Mon Apr 7 2025 00:00:00 for liblcf by
1.10.0