liblcf
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lsd_savescreen.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read SaveScreen.
20
21template <>
22char const* const Struct<rpg::SaveScreen>::name = "SaveScreen";
24 &rpg::SaveScreen::tint_finish_red,
25 LSD_Reader::ChunkSaveScreen::tint_finish_red,
26 "tint_finish_red",
27 0,
28 0
29);
31 &rpg::SaveScreen::tint_finish_green,
32 LSD_Reader::ChunkSaveScreen::tint_finish_green,
33 "tint_finish_green",
34 0,
35 0
36);
38 &rpg::SaveScreen::tint_finish_blue,
39 LSD_Reader::ChunkSaveScreen::tint_finish_blue,
40 "tint_finish_blue",
41 0,
42 0
43);
45 &rpg::SaveScreen::tint_finish_sat,
46 LSD_Reader::ChunkSaveScreen::tint_finish_sat,
47 "tint_finish_sat",
48 0,
49 0
50);
52 &rpg::SaveScreen::tint_current_red,
53 LSD_Reader::ChunkSaveScreen::tint_current_red,
54 "tint_current_red",
55 0,
56 0
57);
59 &rpg::SaveScreen::tint_current_green,
60 LSD_Reader::ChunkSaveScreen::tint_current_green,
61 "tint_current_green",
62 0,
63 0
64);
66 &rpg::SaveScreen::tint_current_blue,
67 LSD_Reader::ChunkSaveScreen::tint_current_blue,
68 "tint_current_blue",
69 0,
70 0
71);
73 &rpg::SaveScreen::tint_current_sat,
74 LSD_Reader::ChunkSaveScreen::tint_current_sat,
75 "tint_current_sat",
76 0,
77 0
78);
80 &rpg::SaveScreen::tint_time_left,
81 LSD_Reader::ChunkSaveScreen::tint_time_left,
82 "tint_time_left",
83 0,
84 0
85);
87 &rpg::SaveScreen::flash_continuous,
88 LSD_Reader::ChunkSaveScreen::flash_continuous,
89 "flash_continuous",
90 0,
91 0
92);
94 &rpg::SaveScreen::flash_red,
95 LSD_Reader::ChunkSaveScreen::flash_red,
96 "flash_red",
97 0,
98 0
99);
101 &rpg::SaveScreen::flash_green,
102 LSD_Reader::ChunkSaveScreen::flash_green,
103 "flash_green",
104 0,
105 0
106);
108 &rpg::SaveScreen::flash_blue,
109 LSD_Reader::ChunkSaveScreen::flash_blue,
110 "flash_blue",
111 0,
112 0
113);
115 &rpg::SaveScreen::flash_current_level,
116 LSD_Reader::ChunkSaveScreen::flash_current_level,
117 "flash_current_level",
118 0,
119 0
120);
122 &rpg::SaveScreen::flash_time_left,
123 LSD_Reader::ChunkSaveScreen::flash_time_left,
124 "flash_time_left",
125 0,
126 0
127);
129 &rpg::SaveScreen::shake_continuous,
130 LSD_Reader::ChunkSaveScreen::shake_continuous,
131 "shake_continuous",
132 0,
133 0
134);
136 &rpg::SaveScreen::shake_strength,
137 LSD_Reader::ChunkSaveScreen::shake_strength,
138 "shake_strength",
139 0,
140 0
141);
143 &rpg::SaveScreen::shake_speed,
144 LSD_Reader::ChunkSaveScreen::shake_speed,
145 "shake_speed",
146 0,
147 0
148);
150 &rpg::SaveScreen::shake_position,
151 LSD_Reader::ChunkSaveScreen::shake_position,
152 "shake_position",
153 0,
154 0
155);
157 &rpg::SaveScreen::shake_position_y,
158 LSD_Reader::ChunkSaveScreen::shake_position_y,
159 "shake_position_y",
160 0,
161 0
162);
164 &rpg::SaveScreen::shake_time_left,
165 LSD_Reader::ChunkSaveScreen::shake_time_left,
166 "shake_time_left",
167 0,
168 0
169);
171 &rpg::SaveScreen::pan_x,
172 LSD_Reader::ChunkSaveScreen::pan_x,
173 "pan_x",
174 0,
175 0
176);
178 &rpg::SaveScreen::pan_y,
179 LSD_Reader::ChunkSaveScreen::pan_y,
180 "pan_y",
181 0,
182 0
183);
185 &rpg::SaveScreen::battleanim_id,
186 LSD_Reader::ChunkSaveScreen::battleanim_id,
187 "battleanim_id",
188 0,
189 0
190);
192 &rpg::SaveScreen::battleanim_target,
193 LSD_Reader::ChunkSaveScreen::battleanim_target,
194 "battleanim_target",
195 0,
196 0
197);
199 &rpg::SaveScreen::battleanim_frame,
200 LSD_Reader::ChunkSaveScreen::battleanim_frame,
201 "battleanim_frame",
202 0,
203 0
204);
206 &rpg::SaveScreen::battleanim_active,
207 LSD_Reader::ChunkSaveScreen::battleanim_active,
208 "battleanim_active",
209 0,
210 0
211);
213 &rpg::SaveScreen::battleanim_global,
214 LSD_Reader::ChunkSaveScreen::battleanim_global,
215 "battleanim_global",
216 0,
217 0
218);
220 &rpg::SaveScreen::weather,
221 LSD_Reader::ChunkSaveScreen::weather,
222 "weather",
223 0,
224 0
225);
227 &rpg::SaveScreen::weather_strength,
228 LSD_Reader::ChunkSaveScreen::weather_strength,
229 "weather_strength",
230 0,
231 0
232);
233
234
235template <>
269
270template class Struct<rpg::SaveScreen>;
271
272} //namespace lcf