13#include "lcf/rpg/battleranimation.h"
19 os <<
"BattlerAnimation{";
21 os <<
", speed="<< obj.speed;
23 for (
size_t i = 0;
i < obj.poses.size(); ++
i) {
24 os << (
i == 0 ?
"[" :
", ") << obj.poses[
i];
28 for (
size_t i = 0;
i < obj.weapons.size(); ++
i) {
29 os << (
i == 0 ?
"[" :
", ") << obj.weapons[
i];
static const char *const name
std::ostream & operator<<(std::ostream &os, const Actor &obj)