liblcf
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ldb_battlecommands.cpp
Go to the documentation of this file.
1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read BattleCommands.
20
21template <>
22char const* const Struct<rpg::BattleCommands>::name = "BattleCommands";
24 &rpg::BattleCommands::placement,
25 LDB_Reader::ChunkBattleCommands::placement,
26 "placement",
27 0,
28 0
29);
31 &rpg::BattleCommands::death_handler_unused,
32 LDB_Reader::ChunkBattleCommands::death_handler_unused,
33 "death_handler_unused",
34 0,
35 1
36);
38 &rpg::BattleCommands::row,
39 LDB_Reader::ChunkBattleCommands::row,
40 "row",
41 0,
42 0
43);
45 &rpg::BattleCommands::battle_type,
46 LDB_Reader::ChunkBattleCommands::battle_type,
47 "battle_type",
48 0,
49 0
50);
52 &rpg::BattleCommands::unused_display_normal_parameters,
53 LDB_Reader::ChunkBattleCommands::unused_display_normal_parameters,
54 "unused_display_normal_parameters",
55 0,
56 0
57);
59 &rpg::BattleCommands::commands,
60 LDB_Reader::ChunkBattleCommands::commands,
61 "commands",
62 1,
63 0
64);
66 &rpg::BattleCommands::death_handler,
67 LDB_Reader::ChunkBattleCommands::death_handler,
68 "death_handler",
69 0,
70 1
71);
73 &rpg::BattleCommands::death_event,
74 LDB_Reader::ChunkBattleCommands::death_event,
75 "death_event",
76 0,
77 0
78);
80 &rpg::BattleCommands::window_size,
81 LDB_Reader::ChunkBattleCommands::window_size,
82 "window_size",
83 0,
84 0
85);
87 &rpg::BattleCommands::transparency,
88 LDB_Reader::ChunkBattleCommands::transparency,
89 "transparency",
90 0,
91 0
92);
94 &rpg::BattleCommands::death_teleport,
95 LDB_Reader::ChunkBattleCommands::death_teleport,
96 "death_teleport",
97 0,
98 0
99);
101 &rpg::BattleCommands::death_teleport_id,
102 LDB_Reader::ChunkBattleCommands::death_teleport_id,
103 "death_teleport_id",
104 0,
105 0
106);
108 &rpg::BattleCommands::death_teleport_x,
109 LDB_Reader::ChunkBattleCommands::death_teleport_x,
110 "death_teleport_x",
111 0,
112 0
113);
115 &rpg::BattleCommands::death_teleport_y,
116 LDB_Reader::ChunkBattleCommands::death_teleport_y,
117 "death_teleport_y",
118 0,
119 0
120);
122 &rpg::BattleCommands::death_teleport_face,
123 LDB_Reader::ChunkBattleCommands::death_teleport_face,
124 "death_teleport_face",
125 0,
126 0
127);
129 &rpg::BattleCommands::easyrpg_default_atb_mode,
130 LDB_Reader::ChunkBattleCommands::easyrpg_default_atb_mode,
131 "easyrpg_default_atb_mode",
132 0,
133 1
134);
136 &rpg::BattleCommands::easyrpg_enable_battle_row_command,
137 LDB_Reader::ChunkBattleCommands::easyrpg_enable_battle_row_command,
138 "easyrpg_enable_battle_row_command",
139 0,
140 1
141);
143 &rpg::BattleCommands::easyrpg_sequential_order,
144 LDB_Reader::ChunkBattleCommands::easyrpg_sequential_order,
145 "easyrpg_sequential_order",
146 0,
147 1
148);
150 &rpg::BattleCommands::easyrpg_disable_row_feature,
151 LDB_Reader::ChunkBattleCommands::easyrpg_disable_row_feature,
152 "easyrpg_disable_row_feature",
153 0,
154 1
155);
157 &rpg::BattleCommands::easyrpg_fixed_actor_facing_direction,
158 LDB_Reader::ChunkBattleCommands::easyrpg_fixed_actor_facing_direction,
159 "easyrpg_fixed_actor_facing_direction",
160 0,
161 1
162);
164 &rpg::BattleCommands::easyrpg_fixed_enemy_facing_direction,
165 LDB_Reader::ChunkBattleCommands::easyrpg_fixed_enemy_facing_direction,
166 "easyrpg_fixed_enemy_facing_direction",
167 0,
168 1
169);
170
171
172template <>
197
198template class Struct<rpg::BattleCommands>;
199
200} //namespace lcf