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rpg_saveeasyrpgwindow.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/saveeasyrpgwindow.h"
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namespace
lcf
{
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namespace
rpg {
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std::ostream&
operator<<
(std::ostream&
os
,
const
SaveEasyRpgWindow::Flags& obj) {
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for
(
size_t
i
= 0;
i
< obj.flags.size(); ++
i
) {
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os
<< (
i
== 0 ?
"["
:
", "
) << obj.flags[
i
];
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}
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os
<<
"]"
;
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return
os
;
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}
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std::ostream&
operator<<
(std::ostream&
os
,
const
SaveEasyRpgWindow
& obj) {
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os
<<
"SaveEasyRpgWindow{"
;
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os
<<
"texts="
;
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for
(
size_t
i
= 0;
i
< obj.texts.size(); ++
i
) {
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os
<< (
i
== 0 ?
"["
:
", "
) << obj.texts[
i
];
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}
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os
<<
"]"
;
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os
<<
", width="
<< obj.width;
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os
<<
", height="
<< obj.height;
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os
<<
", system_name="
<< obj.system_name;
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os
<<
", message_stretch="
<< obj.message_stretch;
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os
<<
", flags="
<< obj.flags;
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os
<<
"}"
;
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return
os
;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::Flags
Definition
reader_struct.h:694
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_saveeasyrpgwindow.cpp
Generated on Mon Apr 7 2025 00:00:00 for liblcf by
1.10.0