liblcf
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lsd_savepartylocation.cpp
Go to the documentation of this file.
1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read SavePartyLocation.
20
21template <>
22char const* const Struct<rpg::SavePartyLocation>::name = "SavePartyLocation";
24 &rpg::SavePartyLocation::active,
25 LSD_Reader::ChunkSavePartyLocation::active,
26 "active",
27 0,
28 0
29);
31 &rpg::SavePartyLocation::map_id,
32 LSD_Reader::ChunkSavePartyLocation::map_id,
33 "map_id",
34 1,
35 0
36);
38 &rpg::SavePartyLocation::position_x,
39 LSD_Reader::ChunkSavePartyLocation::position_x,
40 "position_x",
41 1,
42 0
43);
45 &rpg::SavePartyLocation::position_y,
46 LSD_Reader::ChunkSavePartyLocation::position_y,
47 "position_y",
48 1,
49 0
50);
52 &rpg::SavePartyLocation::direction,
53 LSD_Reader::ChunkSavePartyLocation::direction,
54 "direction",
55 1,
56 0
57);
59 &rpg::SavePartyLocation::facing,
60 LSD_Reader::ChunkSavePartyLocation::facing,
61 "facing",
62 1,
63 0
64);
66 &rpg::SavePartyLocation::anim_frame,
67 LSD_Reader::ChunkSavePartyLocation::anim_frame,
68 "anim_frame",
69 0,
70 0
71);
73 &rpg::SavePartyLocation::transparency,
74 LSD_Reader::ChunkSavePartyLocation::transparency,
75 "transparency",
76 0,
77 0
78);
80 &rpg::SavePartyLocation::remaining_step,
81 LSD_Reader::ChunkSavePartyLocation::remaining_step,
82 "remaining_step",
83 0,
84 0
85);
87 &rpg::SavePartyLocation::move_frequency,
88 LSD_Reader::ChunkSavePartyLocation::move_frequency,
89 "move_frequency",
90 0,
91 0
92);
94 &rpg::SavePartyLocation::layer,
95 LSD_Reader::ChunkSavePartyLocation::layer,
96 "layer",
97 1,
98 0
99);
101 &rpg::SavePartyLocation::overlap_forbidden,
102 LSD_Reader::ChunkSavePartyLocation::overlap_forbidden,
103 "overlap_forbidden",
104 0,
105 0
106);
108 &rpg::SavePartyLocation::animation_type,
109 LSD_Reader::ChunkSavePartyLocation::animation_type,
110 "animation_type",
111 1,
112 0
113);
115 &rpg::SavePartyLocation::lock_facing,
116 LSD_Reader::ChunkSavePartyLocation::lock_facing,
117 "lock_facing",
118 0,
119 0
120);
122 &rpg::SavePartyLocation::move_speed,
123 LSD_Reader::ChunkSavePartyLocation::move_speed,
124 "move_speed",
125 1,
126 0
127);
129 &rpg::SavePartyLocation::move_route,
130 LSD_Reader::ChunkSavePartyLocation::move_route,
131 "move_route",
132 1,
133 0
134);
136 &rpg::SavePartyLocation::move_route_overwrite,
137 LSD_Reader::ChunkSavePartyLocation::move_route_overwrite,
138 "move_route_overwrite",
139 0,
140 0
141);
143 &rpg::SavePartyLocation::move_route_index,
144 LSD_Reader::ChunkSavePartyLocation::move_route_index,
145 "move_route_index",
146 0,
147 0
148);
150 &rpg::SavePartyLocation::move_route_finished,
151 LSD_Reader::ChunkSavePartyLocation::move_route_finished,
152 "move_route_finished",
153 0,
154 0
155);
157 &rpg::SavePartyLocation::sprite_hidden,
158 LSD_Reader::ChunkSavePartyLocation::sprite_hidden,
159 "sprite_hidden",
160 0,
161 0
162);
164 &rpg::SavePartyLocation::move_route_through,
165 LSD_Reader::ChunkSavePartyLocation::move_route_through,
166 "move_route_through",
167 0,
168 0
169);
171 &rpg::SavePartyLocation::anim_paused,
172 LSD_Reader::ChunkSavePartyLocation::anim_paused,
173 "anim_paused",
174 0,
175 0
176);
178 &rpg::SavePartyLocation::through,
179 LSD_Reader::ChunkSavePartyLocation::through,
180 "through",
181 0,
182 0
183);
185 &rpg::SavePartyLocation::stop_count,
186 LSD_Reader::ChunkSavePartyLocation::stop_count,
187 "stop_count",
188 0,
189 0
190);
192 &rpg::SavePartyLocation::anim_count,
193 LSD_Reader::ChunkSavePartyLocation::anim_count,
194 "anim_count",
195 0,
196 0
197);
199 &rpg::SavePartyLocation::max_stop_count,
200 LSD_Reader::ChunkSavePartyLocation::max_stop_count,
201 "max_stop_count",
202 0,
203 0
204);
206 &rpg::SavePartyLocation::jumping,
207 LSD_Reader::ChunkSavePartyLocation::jumping,
208 "jumping",
209 0,
210 0
211);
213 &rpg::SavePartyLocation::begin_jump_x,
214 LSD_Reader::ChunkSavePartyLocation::begin_jump_x,
215 "begin_jump_x",
216 0,
217 0
218);
220 &rpg::SavePartyLocation::begin_jump_y,
221 LSD_Reader::ChunkSavePartyLocation::begin_jump_y,
222 "begin_jump_y",
223 0,
224 0
225);
227 &rpg::SavePartyLocation::pause,
228 LSD_Reader::ChunkSavePartyLocation::pause,
229 "pause",
230 0,
231 0
232);
234 &rpg::SavePartyLocation::flying,
235 LSD_Reader::ChunkSavePartyLocation::flying,
236 "flying",
237 0,
238 0
239);
241 &rpg::SavePartyLocation::sprite_name,
242 LSD_Reader::ChunkSavePartyLocation::sprite_name,
243 "sprite_name",
244 0,
245 0
246);
248 &rpg::SavePartyLocation::sprite_id,
249 LSD_Reader::ChunkSavePartyLocation::sprite_id,
250 "sprite_id",
251 0,
252 0
253);
255 &rpg::SavePartyLocation::processed,
256 LSD_Reader::ChunkSavePartyLocation::processed,
257 "processed",
258 0,
259 0
260);
262 &rpg::SavePartyLocation::flash_red,
263 LSD_Reader::ChunkSavePartyLocation::flash_red,
264 "flash_red",
265 0,
266 0
267);
269 &rpg::SavePartyLocation::flash_green,
270 LSD_Reader::ChunkSavePartyLocation::flash_green,
271 "flash_green",
272 0,
273 0
274);
276 &rpg::SavePartyLocation::flash_blue,
277 LSD_Reader::ChunkSavePartyLocation::flash_blue,
278 "flash_blue",
279 0,
280 0
281);
283 &rpg::SavePartyLocation::flash_current_level,
284 LSD_Reader::ChunkSavePartyLocation::flash_current_level,
285 "flash_current_level",
286 0,
287 0
288);
290 &rpg::SavePartyLocation::flash_time_left,
291 LSD_Reader::ChunkSavePartyLocation::flash_time_left,
292 "flash_time_left",
293 0,
294 0
295);
297 &rpg::SavePartyLocation::easyrpg_move_failure_count,
298 LSD_Reader::ChunkSavePartyLocation::easyrpg_move_failure_count,
299 "easyrpg_move_failure_count",
300 0,
301 0
302);
304 &rpg::SavePartyLocation::easyrpg_clone_map_id,
305 LSD_Reader::ChunkSavePartyLocation::easyrpg_clone_map_id,
306 "easyrpg_clone_map_id",
307 0,
308 0
309);
311 &rpg::SavePartyLocation::easyrpg_clone_event_id,
312 LSD_Reader::ChunkSavePartyLocation::easyrpg_clone_event_id,
313 "easyrpg_clone_event_id",
314 0,
315 0
316);
318 &rpg::SavePartyLocation::easyrpg_runtime_flags,
319 LSD_Reader::ChunkSavePartyLocation::easyrpg_runtime_flags,
320 "easyrpg_runtime_flags",
321 0,
322 0
323);
325 &rpg::SavePartyLocation::boarding,
326 LSD_Reader::ChunkSavePartyLocation::boarding,
327 "boarding",
328 0,
329 0
330);
332 &rpg::SavePartyLocation::aboard,
333 LSD_Reader::ChunkSavePartyLocation::aboard,
334 "aboard",
335 0,
336 0
337);
339 &rpg::SavePartyLocation::vehicle,
340 LSD_Reader::ChunkSavePartyLocation::vehicle,
341 "vehicle",
342 0,
343 0
344);
346 &rpg::SavePartyLocation::unboarding,
347 LSD_Reader::ChunkSavePartyLocation::unboarding,
348 "unboarding",
349 0,
350 0
351);
353 &rpg::SavePartyLocation::preboard_move_speed,
354 LSD_Reader::ChunkSavePartyLocation::preboard_move_speed,
355 "preboard_move_speed",
356 0,
357 0
358);
360 &rpg::SavePartyLocation::menu_calling,
361 LSD_Reader::ChunkSavePartyLocation::menu_calling,
362 "menu_calling",
363 0,
364 0
365);
367 &rpg::SavePartyLocation::pan_state,
368 LSD_Reader::ChunkSavePartyLocation::pan_state,
369 "pan_state",
370 0,
371 0
372);
374 &rpg::SavePartyLocation::pan_current_x,
375 LSD_Reader::ChunkSavePartyLocation::pan_current_x,
376 "pan_current_x",
377 0,
378 0
379);
381 &rpg::SavePartyLocation::pan_current_y,
382 LSD_Reader::ChunkSavePartyLocation::pan_current_y,
383 "pan_current_y",
384 0,
385 0
386);
388 &rpg::SavePartyLocation::pan_finish_x,
389 LSD_Reader::ChunkSavePartyLocation::pan_finish_x,
390 "pan_finish_x",
391 0,
392 0
393);
395 &rpg::SavePartyLocation::pan_finish_y,
396 LSD_Reader::ChunkSavePartyLocation::pan_finish_y,
397 "pan_finish_y",
398 0,
399 0
400);
402 &rpg::SavePartyLocation::pan_speed,
403 LSD_Reader::ChunkSavePartyLocation::pan_speed,
404 "pan_speed",
405 0,
406 0
407);
409 &rpg::SavePartyLocation::total_encounter_rate,
410 LSD_Reader::ChunkSavePartyLocation::total_encounter_rate,
411 "total_encounter_rate",
412 0,
413 0
414);
416 &rpg::SavePartyLocation::encounter_calling,
417 LSD_Reader::ChunkSavePartyLocation::encounter_calling,
418 "encounter_calling",
419 0,
420 0
421);
423 &rpg::SavePartyLocation::map_save_count,
424 LSD_Reader::ChunkSavePartyLocation::map_save_count,
425 "map_save_count",
426 0,
427 0
428);
430 &rpg::SavePartyLocation::database_save_count,
431 LSD_Reader::ChunkSavePartyLocation::database_save_count,
432 "database_save_count",
433 0,
434 0
435);
437 &rpg::SavePartyLocation::maniac_horizontal_pan_speed,
438 LSD_Reader::ChunkSavePartyLocation::maniac_horizontal_pan_speed,
439 "maniac_horizontal_pan_speed",
440 0,
441 0
442);
444 &rpg::SavePartyLocation::maniac_vertical_pan_speed,
445 LSD_Reader::ChunkSavePartyLocation::maniac_vertical_pan_speed,
446 "maniac_vertical_pan_speed",
447 0,
448 0
449);
450
451
452template <>
515 NULL
516};
517
518template class Struct<rpg::SavePartyLocation>;
519
520} //namespace lcf