27 os <<
"SaveEventExecState{";
29 for (
size_t i = 0;
i < obj.stack.size(); ++
i) {
30 os << (
i == 0 ?
"[" :
", ") << obj.stack[
i];
33 os <<
", show_message="<< obj.show_message;
34 os <<
", abort_on_escape="<< obj.abort_on_escape;
35 os <<
", wait_movement="<< obj.wait_movement;
36 os <<
", keyinput_wait="<< obj.keyinput_wait;
37 os <<
", keyinput_variable="<< obj.keyinput_variable;
38 os <<
", keyinput_all_directions="<< obj.keyinput_all_directions;
39 os <<
", keyinput_decision="<< obj.keyinput_decision;
40 os <<
", keyinput_cancel="<< obj.keyinput_cancel;
41 os <<
", keyinput_2kshift_2k3numbers="<< obj.keyinput_2kshift_2k3numbers;
42 os <<
", keyinput_2kdown_2k3operators="<< obj.keyinput_2kdown_2k3operators;
43 os <<
", keyinput_2kleft_2k3shift="<< obj.keyinput_2kleft_2k3shift;
44 os <<
", keyinput_2kright="<< obj.keyinput_2kright;
45 os <<
", keyinput_2kup="<< obj.keyinput_2kup;
46 os <<
", wait_time="<< obj.wait_time;
47 os <<
", keyinput_time_variable="<< obj.keyinput_time_variable;
48 os <<
", keyinput_2k3down="<< obj.keyinput_2k3down;
49 os <<
", keyinput_2k3left="<< obj.keyinput_2k3left;
50 os <<
", keyinput_2k3right="<< obj.keyinput_2k3right;
51 os <<
", keyinput_2k3up="<< obj.keyinput_2k3up;
52 os <<
", keyinput_timed="<< obj.keyinput_timed;
53 os <<
", wait_key_enter="<< obj.wait_key_enter;
54 os <<
", easyrpg_active="<< obj.easyrpg_active;
55 os <<
", easyrpg_string="<< obj.easyrpg_string;
56 os <<
", easyrpg_parameters=";
57 for (
size_t i = 0;
i < obj.easyrpg_parameters.size(); ++
i) {
58 os << (
i == 0 ?
"[" :
", ") << obj.easyrpg_parameters[
i];
61 os <<
", easyrpg_runtime_flags="<< obj.easyrpg_runtime_flags;