liblcf
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lsd_savevehiclelocation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read SaveVehicleLocation.
20
21template <>
22char const* const Struct<rpg::SaveVehicleLocation>::name = "SaveVehicleLocation";
24 &rpg::SaveVehicleLocation::active,
25 LSD_Reader::ChunkSaveVehicleLocation::active,
26 "active",
27 0,
28 0
29);
31 &rpg::SaveVehicleLocation::map_id,
32 LSD_Reader::ChunkSaveVehicleLocation::map_id,
33 "map_id",
34 1,
35 0
36);
38 &rpg::SaveVehicleLocation::position_x,
39 LSD_Reader::ChunkSaveVehicleLocation::position_x,
40 "position_x",
41 1,
42 0
43);
45 &rpg::SaveVehicleLocation::position_y,
46 LSD_Reader::ChunkSaveVehicleLocation::position_y,
47 "position_y",
48 1,
49 0
50);
52 &rpg::SaveVehicleLocation::direction,
53 LSD_Reader::ChunkSaveVehicleLocation::direction,
54 "direction",
55 1,
56 0
57);
59 &rpg::SaveVehicleLocation::facing,
60 LSD_Reader::ChunkSaveVehicleLocation::facing,
61 "facing",
62 1,
63 0
64);
66 &rpg::SaveVehicleLocation::anim_frame,
67 LSD_Reader::ChunkSaveVehicleLocation::anim_frame,
68 "anim_frame",
69 0,
70 0
71);
73 &rpg::SaveVehicleLocation::transparency,
74 LSD_Reader::ChunkSaveVehicleLocation::transparency,
75 "transparency",
76 0,
77 0
78);
80 &rpg::SaveVehicleLocation::remaining_step,
81 LSD_Reader::ChunkSaveVehicleLocation::remaining_step,
82 "remaining_step",
83 0,
84 0
85);
87 &rpg::SaveVehicleLocation::move_frequency,
88 LSD_Reader::ChunkSaveVehicleLocation::move_frequency,
89 "move_frequency",
90 0,
91 0
92);
94 &rpg::SaveVehicleLocation::layer,
95 LSD_Reader::ChunkSaveVehicleLocation::layer,
96 "layer",
97 1,
98 0
99);
101 &rpg::SaveVehicleLocation::overlap_forbidden,
102 LSD_Reader::ChunkSaveVehicleLocation::overlap_forbidden,
103 "overlap_forbidden",
104 0,
105 0
106);
108 &rpg::SaveVehicleLocation::animation_type,
109 LSD_Reader::ChunkSaveVehicleLocation::animation_type,
110 "animation_type",
111 1,
112 0
113);
115 &rpg::SaveVehicleLocation::lock_facing,
116 LSD_Reader::ChunkSaveVehicleLocation::lock_facing,
117 "lock_facing",
118 0,
119 0
120);
122 &rpg::SaveVehicleLocation::move_speed,
123 LSD_Reader::ChunkSaveVehicleLocation::move_speed,
124 "move_speed",
125 1,
126 0
127);
129 &rpg::SaveVehicleLocation::move_route,
130 LSD_Reader::ChunkSaveVehicleLocation::move_route,
131 "move_route",
132 1,
133 0
134);
136 &rpg::SaveVehicleLocation::move_route_overwrite,
137 LSD_Reader::ChunkSaveVehicleLocation::move_route_overwrite,
138 "move_route_overwrite",
139 0,
140 0
141);
143 &rpg::SaveVehicleLocation::move_route_index,
144 LSD_Reader::ChunkSaveVehicleLocation::move_route_index,
145 "move_route_index",
146 0,
147 0
148);
150 &rpg::SaveVehicleLocation::move_route_finished,
151 LSD_Reader::ChunkSaveVehicleLocation::move_route_finished,
152 "move_route_finished",
153 0,
154 0
155);
157 &rpg::SaveVehicleLocation::sprite_hidden,
158 LSD_Reader::ChunkSaveVehicleLocation::sprite_hidden,
159 "sprite_hidden",
160 0,
161 0
162);
164 &rpg::SaveVehicleLocation::move_route_through,
165 LSD_Reader::ChunkSaveVehicleLocation::move_route_through,
166 "move_route_through",
167 0,
168 0
169);
171 &rpg::SaveVehicleLocation::anim_paused,
172 LSD_Reader::ChunkSaveVehicleLocation::anim_paused,
173 "anim_paused",
174 0,
175 0
176);
178 &rpg::SaveVehicleLocation::through,
179 LSD_Reader::ChunkSaveVehicleLocation::through,
180 "through",
181 0,
182 0
183);
185 &rpg::SaveVehicleLocation::stop_count,
186 LSD_Reader::ChunkSaveVehicleLocation::stop_count,
187 "stop_count",
188 0,
189 0
190);
192 &rpg::SaveVehicleLocation::anim_count,
193 LSD_Reader::ChunkSaveVehicleLocation::anim_count,
194 "anim_count",
195 0,
196 0
197);
199 &rpg::SaveVehicleLocation::max_stop_count,
200 LSD_Reader::ChunkSaveVehicleLocation::max_stop_count,
201 "max_stop_count",
202 0,
203 0
204);
206 &rpg::SaveVehicleLocation::jumping,
207 LSD_Reader::ChunkSaveVehicleLocation::jumping,
208 "jumping",
209 0,
210 0
211);
213 &rpg::SaveVehicleLocation::begin_jump_x,
214 LSD_Reader::ChunkSaveVehicleLocation::begin_jump_x,
215 "begin_jump_x",
216 0,
217 0
218);
220 &rpg::SaveVehicleLocation::begin_jump_y,
221 LSD_Reader::ChunkSaveVehicleLocation::begin_jump_y,
222 "begin_jump_y",
223 0,
224 0
225);
227 &rpg::SaveVehicleLocation::pause,
228 LSD_Reader::ChunkSaveVehicleLocation::pause,
229 "pause",
230 0,
231 0
232);
234 &rpg::SaveVehicleLocation::flying,
235 LSD_Reader::ChunkSaveVehicleLocation::flying,
236 "flying",
237 0,
238 0
239);
241 &rpg::SaveVehicleLocation::sprite_name,
242 LSD_Reader::ChunkSaveVehicleLocation::sprite_name,
243 "sprite_name",
244 0,
245 0
246);
248 &rpg::SaveVehicleLocation::sprite_id,
249 LSD_Reader::ChunkSaveVehicleLocation::sprite_id,
250 "sprite_id",
251 0,
252 0
253);
255 &rpg::SaveVehicleLocation::processed,
256 LSD_Reader::ChunkSaveVehicleLocation::processed,
257 "processed",
258 0,
259 0
260);
262 &rpg::SaveVehicleLocation::flash_red,
263 LSD_Reader::ChunkSaveVehicleLocation::flash_red,
264 "flash_red",
265 0,
266 0
267);
269 &rpg::SaveVehicleLocation::flash_green,
270 LSD_Reader::ChunkSaveVehicleLocation::flash_green,
271 "flash_green",
272 0,
273 0
274);
276 &rpg::SaveVehicleLocation::flash_blue,
277 LSD_Reader::ChunkSaveVehicleLocation::flash_blue,
278 "flash_blue",
279 0,
280 0
281);
283 &rpg::SaveVehicleLocation::flash_current_level,
284 LSD_Reader::ChunkSaveVehicleLocation::flash_current_level,
285 "flash_current_level",
286 0,
287 0
288);
290 &rpg::SaveVehicleLocation::flash_time_left,
291 LSD_Reader::ChunkSaveVehicleLocation::flash_time_left,
292 "flash_time_left",
293 0,
294 0
295);
297 &rpg::SaveVehicleLocation::easyrpg_move_failure_count,
298 LSD_Reader::ChunkSaveVehicleLocation::easyrpg_move_failure_count,
299 "easyrpg_move_failure_count",
300 0,
301 0
302);
304 &rpg::SaveVehicleLocation::easyrpg_clone_map_id,
305 LSD_Reader::ChunkSaveVehicleLocation::easyrpg_clone_map_id,
306 "easyrpg_clone_map_id",
307 0,
308 0
309);
311 &rpg::SaveVehicleLocation::easyrpg_clone_event_id,
312 LSD_Reader::ChunkSaveVehicleLocation::easyrpg_clone_event_id,
313 "easyrpg_clone_event_id",
314 0,
315 0
316);
318 &rpg::SaveVehicleLocation::easyrpg_runtime_flags,
319 LSD_Reader::ChunkSaveVehicleLocation::easyrpg_runtime_flags,
320 "easyrpg_runtime_flags",
321 0,
322 0
323);
325 &rpg::SaveVehicleLocation::vehicle,
326 LSD_Reader::ChunkSaveVehicleLocation::vehicle,
327 "vehicle",
328 0,
329 0
330);
332 &rpg::SaveVehicleLocation::remaining_ascent,
333 LSD_Reader::ChunkSaveVehicleLocation::remaining_ascent,
334 "remaining_ascent",
335 0,
336 0
337);
339 &rpg::SaveVehicleLocation::remaining_descent,
340 LSD_Reader::ChunkSaveVehicleLocation::remaining_descent,
341 "remaining_descent",
342 0,
343 0
344);
346 &rpg::SaveVehicleLocation::orig_sprite_name,
347 LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_name,
348 "orig_sprite_name",
349 0,
350 0
351);
353 &rpg::SaveVehicleLocation::orig_sprite_id,
354 LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_id,
355 "orig_sprite_id",
356 0,
357 0
358);
359
360
361template <>
413
415
416} //namespace lcf